Week 8: Emerging technologies and technology trends


It is a miracle that curiosity survives formal education … If we are to develop our students’ sense of curiosity, we must be mindful to carve out time to allow our students to inquire and explore.” — Albert Einstein

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Our curiosity had brought as far as this. Our queries had been answered and move us to this kind of era: The era where technology reigns.

Technology is the greatest driving force of change. These innovations promise a lot of solutions to our worries and problems we are now facing. From zero-emission cars fuelled by hydrogen to computer chips modelled on the human brain, and many other products of technology offer a vivid glimpse of the power of innovation to improve lives, transform industries and safeguard our planet.

One of the most affected areas of our life is the education system. It has been flipped on by technology; technology brought us to a world where things could be possible, easier, and productive in one snap.Emerging technology encourages collaboration learning where ICT is not merely used to project concepts but as a tool in the teaching and learning process.

Here are some emerging technology and trends:

  1. Robotics

Students are encouraged to engage in a more interactive classroom setting. Research shows a good effect of the use of robotics in the learning process.

 Robotics education was coined and used today. More schools internationally apply such method such as Lego Education ,by LEGO GROUP, they been using it as a stem in education for 15 years then. They pioneered the concept of LEGO MINDSTORMS. Their teachers immediately realized the power of this hands-on technology and curriculum in engaging and motivating students to learn science, technology, engineering, and math concepts while equipping them with the real-world knowledge and 21st century skills required to be successful in today’s global society. Millions of students and three generations of technology later, LEGO MINDSTORMS Education is a proven and enduring concept set to shape the next generation of creative problem.

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Here are some testimonies:

Since I started teaching Robotics, classroom management has been a breeze. My students are self-starters, self-motivated, and self-disciplined. They want to build, create, and own their work and they don’t want the teacher getting in the way!

– Ian Chow-Miller, Frontier Junior High School

Robotics is a constant opportunity to solve problems. The combination of engineering and software problems and solutions creates a dynamic environment that helps participants develop problem-solving skills than involve math, engineering, physics, and logic as they work toward tangible goals.

– Sasha Chizhik

I like the US FIRST concept of its the hardest fun students will ever experience. I have had to explain to Rotary Clubs and our board that I am not trying to create robotics engineers. I’m trying to create deep thinkers who will consider complex problems and recognize that they usually cannot be solved in one attempt. I love observing the tenacity of a group of students working for hours on a single robotics challenge, a behavior I do not see with a paper and pencil task!

– Caroline Hanson

Hands-on learning that links math and science to the real world works best for all students. Online learning and other new technologies show promise but have to be refined and vetted. Combining good teachers with technology may be the game changer.

– US News

According to the report, 53 percent of students say their teachers use the lecture model, but only 38 percent of students want to exclusively learn this way. What students really want is a greater mix of learning models. “A better mix of learning styles enables me to learn the material in multiple, distinct ways,” said one student respondent.

– Ed Tech Digest

  1. Amassive open online course(MOOC )

It is online course, its primary objective is to have unlimited participation and open access via web.It provides interactive user forums to support community interaction between the learners and the facilitator. It is part of the program in the distance education.

The first MOOCs emerged from the open educational resources (OER) movement. The term MOOC was coined in 2008 by Dave Cormier of the University of Prince Edward Island in response to a course called Connectivism and Connective Knowledge (also known as CCK08). CCK08, which was led by George Siemens ofAthabasca University and Stephen Downes of the National Research Council, consisted of 25 tuition-paying students in Extended Education at the University of Manitoba, as well as over 2200 online students from the general public who paid nothing.[1]

[1] Parr, Chris (17 October 2013). “Mooc creators criticise courses’ lack of creativity”Times Higher Education. Retrieved 1 June 2015.

MOOC_poster_mathplourde

3.Ipads and other mobile gadgets

These gadgets have dramatically influenced the way lessons are delivered. Some schools nowadays use I pad in the classroom or other mobile gadgets. Ibooks are now available in the market, as well as videos about a certain topic is available in the internet making it accessible to the students,so that even at home students can learn.

Here are some videos to guide on how to use ipad in the classroom:

Please visit this website:

http://www.educatorstechnology.com/2012/06/teachers-guides-on-use-of-ipad-in.html

4.Mobile learning for adult education:

Martinez de Morentin de Goñi in 2006 ,once stated that adult education is an educational processes that are being carried out with in the context of lifelong learning.The same UNESCO declaration (UNESCO, 1976) states that adult education:

“should meet […] the specific needs of development, of participation in community life and of individual self-fulfilment. […] In defining the content of adult education activities priority should be given to the specific needs of the educationally most underprivileged groups” (p. 7).

  1. Digital games: Websites

Many websites offer digital games at the same time gamers do learn. It is very attractive to the students if you employ games in lessons. Perhaps it would be easier for them to remember things if they see it in animation or in a game.

On the bottom line ,no matter how advance we are we should not depend much on technology we should still remember it is still the teacher who must facilitate learning and we just use technology as a tool not as the content per se. Students learn better with the help of technology but it should be with the guidance of their dear educators.

Reference:

https://education.lego.com/en-us/lesi/middle-school/mindstorms-education-ev3/why-robotics

http://www.mymobile-project.eu/IMG/pdf/Handbook_Lessons-Recommendations.pdf

[1] Parr, Chris (17 October 2013). “Mooc creators criticise courses’ lack of creativity”Times Higher Education. Retrieved 1 June 2015.

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